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Gift some holiday cheer with:
- The Curious Elevator of Mr. Hincks,
- ALL FOUR Deluxe Boxed Sets of The Hincks Gazette,
- Gazette Deluxe Boxed Set #1 (Vol. 1, Issues 1-6),
Gazette Deluxe Boxed Set #2 (Vol. 1, Issues 7-12),
Gazette Deluxe Boxed Set #3 (Vol. 2, Issues 1-6),
Gazette Deluxe Boxed Set #4 (Vol. 2, Issues 7-12),
- Poster or Magnet chart for tracking played Gazette issues,
- Very Punny (Morse Code Edition) magnet/sticker pack,
- Welcome to Hincksville magnet,
- Plus your choice of holiday greeting card with a custom message from you,
- All in a shipping box filled with festive paper!
The Curious Elevator of Mr. Hincks
You've recently moved to Hincksville and, after settling into your new home, decide to explore town. You meet inventor Stephen P. Hincks, Head Volunteer for the Hincksville Welcoming Committee, at Hincks Tower to procure your elevator pass for this colossal skyscraper that holds many of Hincksville's businesses and attractions.
The elevator has more in store for you than expected though, and will test your wits along the way. Are you ready to outsmart The Curious Elevator of Mr. Hincks?
Solve enigmas by pairing mysterious physical materials contained in this cryptic parcel with clues from the online elevator. Use the browser-based elevator to verify solutions and navigate through the floors.
- 1-4 players recommended
- 2-4 hours of puzzling fun
- Ages 14+
Gazette Deluxe Boxed Sets
- Two identical copies of 6 issues of The Hincks Gazette. Each issue is a 1-2 hour puzzle game.
- Three pieces of mail containing a set of Hincksville souvenirs. (Collect all 4 pencils, stickers, and pins throughout the 4 Gazette Deluxe Boxed Sets!)
- Six collectible stickers to track your progress through the 24 total issues of the Gazette.
"Like an escape room and a crossword puzzle were put into a blender and served with a side of small town charm."
Each issue of The Hincks Gazette is a self-contained game which includes a front-page article filling you in on the debacle currently turning Hincksville upside down, and a path of connected puzzles which will ultimately help you solve the central conundrum and save* the day! (*wherein “save” can be defined as, but not limited to: successfully troubleshooting your houseplant that won’t stop sassing you, preserving the historical record of astronautical dinosaurs, or uncovering the truth behind the suspiciously helpful robot bellhops).
The Hincks Gazette is best played with 1-2 players, and has a playtime of 60-120 minutes per issue. The rules are simple, just start at START and you'll be on your way. While this game is mostly played offline, players can visit the Hincksville website to solve the mystery or access hints.
- 1-2 players recommended
- 6-12 hours of puzzle fun (1-2 hours per issue x 6 issues)
- Online hints and final answer submission.
- No time limit!
Gazette Tracker: Choice of Magnet Chart or Poster Chart
Track the issues of The Hincks Gazette that you've finished by placing the Collectible Sticker from each mailing on your tracking chart!
- Magnet Chart is 7"x7"
- Poster Chart is 11"x14"
Very Punny (Morse Code Edition)
Add some puzzling fun to your fridge and notebook/water bottle/laptop/car with the Very Punny (Morse Code Edition) magnet and sticker pack. See if you can guess the sticker puns before using the Morse code magnet chart to decode them.
- 4"x6" Morse code chart magnet
- 6 punny vinyl stickers
- Stickers are weather resistant, scratch resistant, and dishwasher safe